D.SOLO
Welcome
Daria Solomon, 3D Design & Computer Science
About
DARIA
SOLOMON
- 3D Designer
- XR Developer
- Programmer
- Avid Gamer
Hello, my name is Daria and this is where I keep track of my projects. I'm a recent Computer Science graduate and I'm super passionate about 3D art and making videogames. I learn best by doing, and I'm writing all about it here.
I'm currently in the process of founding a VR software company along with my good friends Nicklas and Vesi, check out our website.
This site was made by the wonderful Kuda. His work is linked in the navigation bar. Thanks Kuda!
Projects
23 projects
Water Textures & Effects

- Custom water shader: noise-driven foam, floating leaves, murky depth
- Pool caustics faked with a texture-projecting spotlight
- Rain built from a particle system blended with a generator rig
I started out this project wanting to make a scene using a realistic water material. My only experience with making water was when I tried to make an ocean animation a couple of years ago.
By far one of the things I like most about this material is making little bits of foam on top of the water using a noise texture. I think it makes it look much murkier. I also added some leaves on top.
Next I wanted to experiment with caustics that reflect on walls in indoor pools. I found some of those liminal pool renders to use as reference, and settled on making a custom spotlight that projects the desired texture.
Then I tried my hand at rain. I struggled most with the little splashes and wasn't very happy with them. I found a free rain generator, studied it, and blended it with my own particle system. I also added a raindrop material to the car. To make this look better I should have added motion blur and volumetric fog for a more cinematic look.
Contact
Bremen, Germany
Graduating 2026




